Fair play
Fair play
Every player here has a reason to lie about the result. The system is built on that assumption — and on making honesty the quickest way through it.
Most results settle without anyone looking
Both sides report. If the two reports agree, the result stands immediately and nobody reviews it. Reporting honestly is the fastest route through, not a favour you do us.
Going quiet does not save you
If only one side reports, that side has to attach proof, and the other side has 24 hours from the moment that report lands to answer it. Not 24 hours from the end of the match — from the report. Reporting late only starts the clock late, so there is no quiet hour to file a false result into, and disappearing is not a way to avoid a loss.
Disagreement is where evidence is required
When two reports conflict, both sides get 24 hours to upload proof against requirements set per title — the final scoreboard with both gamertags legible, and whatever else that game needs to be unambiguous. A photo of a screen is fine; we are checking what it shows, not how it was captured. If you need longer you can take one extension. A side that uploads nothing at all loses the dispute.
Settled is not immediately final
A result that settles without both sides agreeing can be challenged for 48 hours afterwards by the side it went against, with evidence. A challenge that succeeds reverses the result and costs the player who filed it far more than the win was worth to them. Nothing a contest awards is released until that window has closed.
A person decides, for now
Disputes are settled by a reviewer against what was submitted. Every decision is recorded with the evidence it was made on, and the reason given. That record exists so these can eventually be decided consistently without a person in the loop.
Collusion is a pattern, and patterns are visible
What we look for is a combination, not any one thing: two accounts meeting far more often than chance allows, and results that always fall the same way, and a shared connection between them. Sharing a connection on its own counts for almost nothing — households, halls of residence and shared consoles are ordinary, and treating them as suspicious would be wrong far more often than right. A combination brings an account to review. Nothing here is decided automatically.
Gamertags are proved, not claimed
Steam handles are confirmed through Steam itself. Elsewhere you place a short code in your platform profile and we check it, then you can remove it. Verification is repeated periodically, so a handle that changes hands does not keep its record. A handle has to be verified before you can report a result, so proving one is part of joining rather than an optional extra.
Standing is earned and it opens doors
New accounts start with none. Clean settlements build it; lost disputes, reversed results and matches you never reported take it away. Standing decides what you can enter, and while yours is still low an unanswered report from you is checked by a person before it counts, rather than standing on its own. If a result cannot be verified, the match is cancelled rather than awarded to you, so waiting is never a free win. That is the reason a fresh account is not a clean slate for someone who has already been removed once.
Nothing is deleted
Every state change on a contest is written to an audit trail — who reported what, when, and what was decided. Records are corrected by adding a correction, never by editing history.
Questions
Questions
What does it cost?
The ranked ladder is free. There is no subscription, no premium tier and nothing to buy.
How is a result verified?
Both sides report who won. If the reports agree the result stands immediately and nobody reviews it. If only one side reports, that side has to attach proof and the other has 24 hours to answer.
What happens if we disagree?
Conflicting reports open a dispute. Each side gets 24 hours to put evidence in, with 1 extension each if you need longer, and a person reads both accounts and decides. Where the evidence supports neither account the contest is voided.
Can a result be challenged after it settles?
Yes, for 48 hours, by the side it went against, with evidence. A challenge that succeeds reverses the result.
Do I need to link a gamertag?
Yes. A verified handle is what ties a result to a person rather than to an account somebody made this morning.
Is there a rating I can see?
You see where you stand as a band — top 10%, top half — and the ladder you are on. There is no single number across games, because ratings from different games are worked out over different sets of players and averaging them produces a figure that means nothing.
Can I take a break?
You can close your profile to new contests at any time, for a period you choose or permanently. It cannot be shortened or lifted early.
Playing responsibly
Responsible play
Competition should stay a thing you choose to do. These are here from the start, not added under pressure later.
- Age
- You must be 18 or over to hold a profile. Some territories require you to be older, and the higher requirement applies.
- Self-exclusion
- You can close your profile to new contests at any time, for a period you choose or permanently. It takes effect immediately. We will not re-open it early — not on request, and not by support making an exception — and when the period ends you have to come back deliberately rather than simply being let back in. While it is closed we will not market to you.
- If it stops being fun
- Support can close a profile on request without a reason being given. If competing is causing you harm, please talk to someone qualified — we can point you to independent help.
Support: support@playrealpvp.com